Full Thrust Weapons/Defense Archive: Great multi-genre ideas to equip your ships.
4000 AD-Based Campaign Rules by Mike Elliot: A simple way to run FT Campaigns.
Fighter Modification Rules by Jared Noble: Build your own FT fighter types.
Tractor Beam Rules, by Various Authors: Several ideas about how to include tractor beams into your FT games.
Real Thrust, by Mark Langsdorf: A set of realistic movement rules
Age of Sail rules for Full Thrust. Full Thrust in the age of Wooden Shi... oh you know the rest.
Fighter Rules and records sheets for FT by Keith Jordan: This .ZIP file contains a .WPS file with rules for converting FT into a fighter game along with several .GIF images of record sheets for Star Wars and Battlestar Galactica fighters.
New Weapons Rules by firstname.lastname@example.org
Mark Kochte's ECM Rules: New Electronic Warfare rules.